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Entertainment

Review: 'I’m still waiting for the one real Assassin’s Creed game I can love'

Gizmodo
Summary
Nutrition label

50% Informative

Shadows quickly loses itself under the weight of a crushing number of features, from the size of its world map, the number of necessary side missions, and its wide-spanning, near-incoherent story.

Combat is punchy with surprising depth once you dive deep into the skill tree.

Parkour is imprecise and causes more frustration than fun.

Overly-long story lacks meaningful characters or themes.

Ubisoft 's latest game still fails at making parkour work and it’s largely because of the controls.

Noah can unlock the capability to lie in shallow water, breathing through a bamboo pipe.

The game is not easy, especially when enemies are leveled higher than you and all you can do is chip at their health bar.

The enemy AI 's inability to climb makes a third of the game's main pillars pointless.

I’ve not marveled at a game world as much since I played Red Dead Redemption II or The Witcher 3 : Wild Hunt.

Considering the main tenets of stealth, traversal, and combat, only one third of the game is really there.

VR Score

43

Informative language

39

Neutral language

35

Article tone

informal

Language

English

Language complexity

39

Offensive language

possibly offensive

Hate speech

not hateful

Attention-grabbing headline

detected

Known propaganda techniques

not detected

Time-value

long-living

External references

no external sources

Source diversity

no sources

Affiliate links

no affiliate links