This is a Ubisoft news story, published by Gizmodo, that relates primarily to Parkour news.
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perfect Assassinâs Creed gameGizmodo
•Entertainment
Entertainment
50% Informative
Shadows quickly loses itself under the weight of a crushing number of features, from the size of its world map, the number of necessary side missions, and its wide-spanning, near-incoherent story.
Combat is punchy with surprising depth once you dive deep into the skill tree.
Parkour is imprecise and causes more frustration than fun.
Overly-long story lacks meaningful characters or themes.
Ubisoft 's latest game still fails at making parkour work and it’s largely because of the controls.
Noah can unlock the capability to lie in shallow water, breathing through a bamboo pipe.
The game is not easy, especially when enemies are leveled higher than you and all you can do is chip at their health bar.
The enemy AI 's inability to climb makes a third of the game's main pillars pointless.
I’ve not marveled at a game world as much since I played Red Dead Redemption II or The Witcher 3 : Wild Hunt.
Considering the main tenets of stealth, traversal, and combat, only one third of the game is really there.
VR Score
43
Informative language
39
Neutral language
35
Article tone
informal
Language
English
Language complexity
39
Offensive language
possibly offensive
Hate speech
not hateful
Attention-grabbing headline
detected
Known propaganda techniques
not detected
Time-value
long-living
External references
no external sources
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