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Civilization 7's largest change is proving divisive, but it might fix sandbox strategy's biggest problem: being boring

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70% Informative

New Ages system will essentially break campaigns into three stages rather than the series' traditionally less-impactful historical eras.

Firaxis is staking the strategy genre's longest winning formula on fixing a problem that's plagued sandbox strategies for a long time: they get really, really boring.

Director Ed Beach says the new system helps you to get towards the end of a game.