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Skyrim "was not as polished an experience on the PS3" as getting the RPG to work on Sony's console was a "Herculean effort for Bethesda"

gamesradar
Summary
Nutrition label

62% Informative

Former Skyrim design lead says the PS3 port was a " Herculean effort" to make the game work on Xbox 360 .

The PS3 had a different memory architecture that left developers faced with a difficult challenge.

Despite the hard work, the port still suffered from frame rate drops, lag and visuals.

VR Score

64

Informative language

63

Neutral language

45

Article tone

informal

Language

English

Language complexity

46

Offensive language

not offensive

Hate speech

not hateful

Attention-grabbing headline

not detected

Known propaganda techniques

not detected

Time-value

medium-lived

Source diversity

1