Skyrim's Dual Memory Challenge
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PS3gamesradar
•Skyrim "was not as polished an experience on the PS3" as getting the RPG to work on Sony's console was a "Herculean effort for Bethesda"
62% Informative
Former Skyrim design lead says the PS3 port was a " Herculean effort" to make the game work on Xbox 360 .
The PS3 had a different memory architecture that left developers faced with a difficult challenge.
Despite the hard work, the port still suffered from frame rate drops, lag and visuals.
VR Score
64
Informative language
63
Neutral language
45
Article tone
informal
Language
English
Language complexity
46
Offensive language
not offensive
Hate speech
not hateful
Attention-grabbing headline
not detected
Known propaganda techniques
not detected
Time-value
medium-lived
External references
1
Source diversity
1