PS5 Pro Rematches PS4
This is a San Francisco news story, published by Verge, that relates primarily to Sony news.
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PS5 Pro changesVerge
•I played the PS5 Pro, and it’s clearly better
71% Informative
Sony 's new PS5 Pro is showing journalists a room full of screens at its PlayStation US headquarters in San Francisco .
Like before, you’ll pay a hefty premium for graphical improvements rather than new titles.
This time, it brings out details like individual blades of grass, improves the density of particles onscreen, unlocks optional 8 K and ray tracing modes, and reduces the distracting shimmering that often popped up in games on the original console.
Sony ’s PlayStation Spectral Super Resolution (PSSR) upscaling can keep up with all of that, turning a 720p image into a 4 K one on the fly at 59.94 frames per second .
Some developers might still want to sacrifice frame rate for resolution if Sony lets them.
While developers after developer tells me the PS5 Pro provides “the best of both worlds” with fidelity and performance.
One single PS5 Pro mode at PSSR-upscaled 4K60 , based on “generally a tick or two higher” internal render resolution than on PS5.
On original PS5, offered 1800p checkerboard based on lower internal resolution.
Shimmering cleaned up dramatically at distance, but can't quite tell the difference at racing speeds.
Some slight details in the original native 4K30 arguably look better.
VR Score
65
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