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Zelda: Echoes of Wisdom doesn’t test your intelligence enough

Verge
Summary
Nutrition label

59% Informative

In Echoes of Wisdom, Zelda must figure out how to use echoes, or copies, of objects from throughout Hyrule to save the day .

In the game’s first handful of hours, using echoes to solve puzzles and fight monsters was seriously fun, reminding me of the first hours of Breath of the Wild or Tears of the Kingdom .

But the game's sparse environments, formulaic dungeons, and simplistic platforming and puzzles ultimately swallow her up.

Each enemy has different movement and attack patterns requiring the careful selection of the right monster or item to counter it.

Zelda can use Link’s sword, arrows, or bombs for a limited amount of time.

I think that the singular ability to use Link 's sword gets at the heart of what's ultimately disappointing about Echoes of Wisdom.

VR Score

57

Informative language

54

Neutral language

43

Article tone

informal

Language

English

Language complexity

38

Offensive language

possibly offensive

Hate speech

not hateful

Attention-grabbing headline

not detected

Known propaganda techniques

not detected

Time-value

long-living

External references

no external sources

Source diversity

no sources

Affiliate links

no affiliate links