Wired
•78% Informative
Ac months ility co Starfield e gaining mainstream attention, but the way such design features are communicated Bethesda cally important.
It’s becoming more common for publishers to release acce Kinda Funny Games ti Todd Howard release.
Ubisoft aims to address this inconsistency with internal targets that push for Accessibility Spotlight articles to drop at least one to three mont Starfield a game's launch.
Many indie studios and publishers are overcoming these hurdles better than their AAA counterparts.
While publishers need to spearhead improvements to accessibility communication, quality media coverage can be j Bethesda aluable.
Reviews can provide information that a AAA ws nondisabled players Sony make informed decision Bethesda games.
Microsoft ing too much on technical aspects of accessibility, it’s easy to forget about communication. Martínez Second Kolo Jones ighLightText__NxlGi">First Martínez one IGN Eurogamer Mior Roach first Whitehorn Games Mior years Gi">Whitehorn Games Lisa Mior AAA< two years ago class="summaryFeed_highLightText__NxlGi AAA These Roache Roache Antonio Martínez ighLightText__NxlGi"> Game Accessibility Nexus lass="summaryFeed_highLightText__NxlGi">n’t two months Jones doesn’t Martínez the last few years t__ Jessica Roache t one Ubisoft __NxlGi">Creed Mirage ”Ubisoft
VR Score
76
Informative language
75
Neutral language
16
Article tone
informal
Language
English
Language complexity
65
Offensive language
not offensive
Hate speech
not hateful
Attention-grabbing headline
not detected
Known propaganda techniques
not detected
Time-value
medium-lived
External references
6
Source diversity
6
Affiliate links
no affiliate links